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            <title>Appendix A  User Guide to The Final Prototype</title>
            <link>http://www.fritscher.ch/hec/tm/appendixa?rev=1232125161</link>
            <description>Chapter 7  Conclusion



A.1  Quick Reference

 Figure A.1: Design screen with main actions highlighted 



A.2  Terminology

 Users can have a view or an edit right on a model.

A model can have a normal or a snapshot state.

A snapshot is a picture of a model taken at a specific time.</description>
            <pubDate>Fri, 16 Jan 2009 17:59:21 +0200</pubDate>
        </item>
        <item>
            <title>Appendix B  Sample Business Models</title>
            <link>http://www.fritscher.ch/hec/tm/appendixb?rev=1232123689</link>
            <description>Appendix A  User Guide to The Final Prototype



 Figures B.1 and B.2 show two real world examples of models entered into the prototype. Images are exported from de report generation feature. Business models courtesy of Arvetica.

Figure B.1: Amazon: classic and S3 services</description>
            <pubDate>Fri, 16 Jan 2009 17:34:49 +0200</pubDate>
        </item>
        <item>
            <title>Appendix C  Technical Supplements</title>
            <link>http://www.fritscher.ch/hec/tm/appendixc?rev=1232123997</link>
            <description>Appendix B  Sample Business Models



C.1  Prototype 2 Server Domain Classes

  Figure C1 shows the class diagram of the domain objects representing the business model ontology. There is no class representing the building blocks instead there exists a class for each element of a building block. These classes all inherit their common attributes from a common element parent class. Elements have all at least one layer. Some subclasses of element have additional custom attributes, while others do no…</description>
            <pubDate>Fri, 16 Jan 2009 17:39:57 +0200</pubDate>
        </item>
        <item>
            <title>Business Model Designer From Sticky Note To Screen Interaction</title>
            <link>http://www.fritscher.ch/hec/tm/business_model_designer_from_sticky_note_to_screen_interaction?rev=1232390982</link>
            <description>Master of Science in Information Systems

Boris Fritscher

Supervised by Prof. Yves Pigneur and by Prof. Thibault Estier

December 2008

Abstract

Business model innovation is getting more and more traction and there are new methodologies to help identify new business models, unfortunately tools to assist in this task are scarce. The difficulty is to have an application which respects all the constraints imposed by the methodology, without infringing onto the creative thought process. This proje…</description>
            <pubDate>Mon, 19 Jan 2009 19:49:42 +0200</pubDate>
        </item>
        <item>
            <title>Chapter 1  Introduction</title>
            <link>http://www.fritscher.ch/hec/tm/chapter1?rev=1232118810</link>
            <description>Business Model Designer From Sticky Note To Screen Interaction



 Business model innovation is getting more and more traction in today’s fast passed global economy. New methodologies arise to help invent, transform and identify these new business models, but unfortunately there are few computer based tools capable of assisting in this task. Working on paper or with whiteboards has certainly its benefits regarding creativity and freedom of action, nonetheless, at one point the captured idea ha…</description>
            <pubDate>Fri, 16 Jan 2009 16:13:30 +0200</pubDate>
        </item>
        <item>
            <title>Chapter 2  Business Model Ontology Refinement and Visualization</title>
            <link>http://www.fritscher.ch/hec/tm/chapter2?rev=1232118843</link>
            <description>Chapter 1  Introduction



 This chapter has two parts, the first part covers the refinement work which was done to BMO, and the second part takes an overview at available tools to represent visual models like the BMO.

2.1  Business Model Ontology Refinement

 Refinement of the model was done between the first and the second prototype but since the model is introduced here, it is a good opportunity to explain the choices applied to the model during the development of the application.</description>
            <pubDate>Fri, 16 Jan 2009 16:14:03 +0200</pubDate>
        </item>
        <item>
            <title>Chapter 3  Design of The Prototype</title>
            <link>http://www.fritscher.ch/hec/tm/chapter3?rev=1232118868</link>
            <description>Chapter 2  Business Model Ontology Refinement and Visualization



 Design of the prototype was started with a brainstorming session and then followed by some iterations of building the prototype with different technologies and functionalities.

After brainstorming, the first prototype was quickly developed to test if the basic imagined function made sense. Since the prototype was convincing and generated a lot of new ideas a second prototype was created. At that time the focus on application ev…</description>
            <pubDate>Fri, 16 Jan 2009 16:14:28 +0200</pubDate>
        </item>
        <item>
            <title>Chapter 4  The Technology Behind</title>
            <link>http://www.fritscher.ch/hec/tm/chapter4?rev=1232123027</link>
            <description>Chapter 3  Design of The Prototype



 In this chapter we cover the technical details of the prototypes and explain the technical choices made. The presentation of the technical and architectural aspects of the prototypes is followed by the limitation discovered during development and also an overview of different alternatives which could have been chosen.</description>
            <pubDate>Fri, 16 Jan 2009 17:23:47 +0200</pubDate>
        </item>
        <item>
            <title>Chapter 5  Validating The Prototype</title>
            <link>http://www.fritscher.ch/hec/tm/chapter5?rev=1232123431</link>
            <description>Chapter 4  The Technology Behind



 For a couple of reasons, user interaction and feedback during development of the application was not very extensive. Naturally, there were time constrains, but the priority was also set on doing quick iterations to allow testing of new features. In addition, to be able to use the application a prior knowledge of the model is required. Therefore, for the first version only feedback from experts was possible. Even if the interactions are heavily inspired by the…</description>
            <pubDate>Fri, 16 Jan 2009 17:30:31 +0200</pubDate>
        </item>
        <item>
            <title>Chapter 6  Further Research</title>
            <link>http://www.fritscher.ch/hec/tm/chapter6?rev=1232123548</link>
            <description>Chapter 5  Validating The Prototype



 

What is next? Certainly the next iteration of the prototype will mainly focus on fixing the identified usability issues and implement some of the proposed features, which can be integrated into the current code base, without too many changes. But where to go after this is still open.</description>
            <pubDate>Fri, 16 Jan 2009 17:32:28 +0200</pubDate>
        </item>
        <item>
            <title>Chapter 7  Conclusion</title>
            <link>http://www.fritscher.ch/hec/tm/chapter7?rev=1232123577</link>
            <description>Chapter 6  Further Research



 The prototype that was created and studied has proven that it is possible to take a very unrestrictive paper based approach to business model innovation and support it with a digital application. The prototype in its first version does not solve more problems that the paper based version, but acts as a platform on which new functions can bring new opportunities. Some have been tried out, like annotations to keep better track of the reflexions which guided the choi…</description>
            <pubDate>Fri, 16 Jan 2009 17:32:57 +0200</pubDate>
        </item>
        <item>
            <title>tm:sidebar</title>
            <link>http://www.fritscher.ch/hec/tm/sidebar?rev=1232136409</link>
            <description>*  Business Model Designer From Sticky Note To Screen Interaction

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	* Chapter 1  Introduction

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	*  Chapter 2  Business Model Ontology Refinement and Visualization

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	*  Chapter 3  Design of The Prototype

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	*  Chapter 4  The Technology Behind</description>
            <pubDate>Fri, 16 Jan 2009 21:06:49 +0200</pubDate>
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